
Hitesh KS

Drunk Wedding Ceremony
Quick Summary
Set in the upscale Rockford Hills area near Michael’s house and the local church, this ambient scene features a temporary wedding setup in an open park. The event unfolds into an amusing contrast between the well-mannered bride’s side and the chaotic, drunken antics of the groom’s best men. Scattered behaviors, minor conflicts, and layered environmental details deliver a Rockstar-style slice-of-life narrative filled with dark humor, storytelling through NPC behavior, and temporary, event-specific props.
Scene Showcase | 54-Second Cinematic
Location
-
Streets: Spanish Ave & Portola Drive intersection
-
Coordinates: X: -824 | Y: 54
-
Landmark: Located near Michael’s house & Across the street from Rockford Hills Church

Scene Overview
This scene captures a chaotic wedding ceremony set up temporarily in a city park near Michael’s house and the Rockford Hills Church. A formal stage has been arranged with a priest leading the event as the groom, visibly drunk, stands supported by the bride. The bride’s side appears organized and composed, while the groom’s side is filled with disorder.
Best men are passed out, vomiting, arguing, or acting foolishly. Guests are seated, a musician plays nearby, and the space is decorated with food, drinks, speakers, and ornamental props that give the impression of a high-budget but poorly managed event.
Around the area, additional life plays out: a woman argues with a traffic warden about a tow, a waitress tries to call someone across the street, and a shady individual eyes a parked luxury car. All these elements contribute to a layered and lively ambient world.
Drunk Wedding Ceremony Scene | 2 Min 35 Sec
World and Population Setup

Stage and Ceremony Setup
-
A temporary stage is set up with speakers, lighting, and floral decoration.
-
A priest (or “father”) leads the ceremony from the stage.
-
The groom, visibly drunk, is being supported by the bride at the altar.
-
Decor is carefully placed to feel like a hired event team staged the whole wedding.
-
Items like trees and umbrellas are placed in removable pots to show impermanence.

Groom’s Side – Chaotic and Humorous
-
One vomiting beside a tree.
-
One passed out near the altar.
-
One attempting to open a fridge and failing.
-
One stumbling and falling repeatedly.
-
One speaking to a bush as if it’s a person.
-
A single well-dressed man shows embarrassment, hinting at contrast and tension.

Secondary Micro-Events (Side Stories)
-
Across the road, a clipboard guy is unloading crates, taking inventory.
-
A waitress is waving at him with a tray, possibly asking for help or alerting him.
-
A thief is observing a luxury car from a distance, a soft setup for a crime loop.
-
These details help build a layered, living world even beyond the main wedding setup.

Bride’s Side – Calm and Collected
-
Guests sit neatly on the right side, dressed formally and composed.
-
Includes family members like an elderly man (father), young women (sisters/cousins), and younger adults.
-
Two women are smoking casually; one drinks coffee while watching the event.
-
Umbrella adjustment in the background adds realistic event nuance.
-
Subtle gestures like checking phones, sipping drinks, or chatting show natural engagement.

Event Staff and Wedding Workers
-
Waiters are serving food, drinks, and managing guest needs.
-
One waiter is in a heated exchange with a drunk guest.
-
Another is calmly operating behind the scenes (e.g., fixing trays, moving supplies).
-
Guitarist performing background music to reinforce celebratory tone.
-
Food and beverage variety includes cake, wine, champagne, and beer.

Street Traffic & Civic Interaction
-
Guest cars (14 total) parked on the road add realism to the turnout.
-
One car is parked too close to a hydrant, partly on the sidewalk.
-
A traffic warden is issuing a ticket; a tow truck driver is waiting for instructions.
-
The lady owner is arguing with the officer, creating a tense but grounded civilian moment.
Design Goals:
-
Create a believable outdoor wedding that feels temporally staged, using only movable assets like potted trees, folding chairs, and event tents to imply a rented setup without modifying the permanent world layout
-
Introduce environmental storytelling through contrasting guest behavior, with the groom’s side being chaotic, humorous, and intoxicated, while the bride’s side remains composed, attentive, and emotionally engaged
-
Use spatial composition to tell multiple parallel stories, from the on-stage ceremony to background character-driven micro-narratives (for example, phone calls, a car being ticketed, a potential car thief)
-
Add ambient humor through animation and positioning, such as a guest talking to a bush, another attempting to open a liquor fridge, and vomiting or falling best men
-
Anchor the event logically in the world by placing it near the Rockford Hills Church and Michael’s house, suggesting the couple chose a high-end venue but the groom’s side didn’t live up to the occasion
-
Ensure all props and behaviors feel systemic, reinforcing the Rockstar World & Population style of immersive, layered ambient life that responds to location, NPC roles, and surrounding tension
Media Gallery:




















Documentation:
A detailed breakdown of design choices, NPC logic, asset placements, and ambient systems used in the scene. This document offers behind-the-scenes insight into how realism and world logic were carefully crafted.
This PDF includes:
-
Quick Summary of the concept and scene purpose
-
Accurate Location Details near Michael’s house and Rockford Hills Church
-
Scene Overview highlighting key characters and staging
-
World & Population Setup with organized bullet points by area and function
-
Design Goals showing thought process and player engagement objectives
-
NPC Roles & Behaviors with layered crowd logic and interactions
-
Scene Breakdown & Composition including visual anchors
-
Design Intent & Player Experience with exploration and readability in mind
-
Creative Design Choices focusing on realism, humor, and Rockstar-style immersion
Asset List (XML File)
This file contains all objects, props, NPCs, and vehicles used in the scene, including coordinates, headings, and variation data. It's a raw data reference for how the scene is assembled in-game using Menyoo and Map Editor.
Ideal for technical reviewers, scripters, and designers looking to understand asset-level worldbuilding.