
Hitesh KS

UE5 Dimension Shift [Portal Inspired]
Platform Validation Summary
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Tested and developed on Xbox development kit using Xbox controller input exclusively
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Validated controller-only navigation (menus, puzzles, combat, traversal) with no keyboard dependency
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Ensured console-safe performance targets across puzzle-heavy and combat-heavy levels
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Verified safe recovery from failure states (falls, deaths, reloads, checkpoints) using controller input only
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Tested build stability across repeated play sessions to identify crash-prone scenarios
Game Trailer
Performance & Stability Checks
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Identified performance pressure points during portal-heavy scenes, moving platforms, and combat encounters
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Tested frame stability during rapid camera transitions (FP ↔ TP) and physics-based puzzle interactions
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Validated load behavior and checkpoint restores after deaths, falls, and level transitions
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Re-tested levels after design iteration to ensure fixes did not introduce regressions
Controller & Input Compliance
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Designed and tested all mechanics using Xbox controller only
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Validated input responsiveness for platforming, portal placement, combat, and menu navigation
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Ensured no gameplay-critical actions required precise mouse-style input
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Tested edge cases such as rapid input switching, held inputs, and failed interactions
About the Game:
Dimension Shift is a first-person and third-person dynamically shifting puzzle platformer, set aboard a futuristic spaceship hijacked by an alien force. Players must escape captivity, sabotage alien experiments, and return to Earth, using a mix of spatial manipulation, environmental storytelling, and physics-based puzzles.
Inspired by Portal, Prey, and Dead Space, this map features fluid perspective transitions, allowing players to switch between first-person precision for aiming and puzzle-solving and third-person for traversal and environmental awareness.
Level 1: Escape from Holding Cells
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Introduces core mechanics: interacting with switches, unlocking doors via wires, and basic parkour.
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The player must locate switches connected by wires to open locked doors.
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Parkour Challenge: Jump across platforms above lava to reach buttons and safely open pathways.
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Teaches stealth by avoiding initial alien patrols.

Level 3: Research Facility
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Introduces new story elements showing how the aliens are conducting experiments on bots and biological research.
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First encounter with the alien portal technology—learning how they manipulate dimensions.
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Portal Gun is obtained in this level, introducing basic portal mechanics to solve puzzles.
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Some sections require using portals creatively to navigate restricted areas.

Stage 5: Engine Room
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It is guarded by turrets, alien soldiers, and security bots, making it the first central combat-heavy area.
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The player must solve puzzles while avoiding enemy patrols to unlock the main control room.
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Stealth and strategy are key—using portals to distract or outmanoeuvre enemies.
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The final objective is to gain access to the ship’s main systems, setting the stage for the endgame.

Stage 7: Severs Security II
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A tougher version of the previous corridor.
Moving lasers, broken glass floors, and lava below make every step risky. -
Now, moving platforms are added, forcing the player to make longer, precise jumps.
Dodging lasers while jumping is key—one mistake leads to instant damage or death.

Stage 9: Server Cooling Room
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A fast-paced puzzle zone where the player must collect three color keys to open the next level gate.
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The room features conveyor belts with different speeds and directions, along with lava pits, jump pads, and a fan for boosted vertical jumps.
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Players must navigate a mix of crumbling platforms, timed fall tiles, and fake platforms—only a few are safe to land on.
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Careful observation and quick reflexes are essential to reach the correct platforms and collect all keys.

Stage 11: Spaceship Control Station
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A chaotic lava-filled chamber where the player must dodge enemy turrets, navigate moving lasers, and cross unstable platforms.
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The area is packed with angled and shifting paths suspended over lava, forcing careful movement and timing.
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One wrong step or mistimed jump can send the player into the fire or right into turret fire.

Level 2: Puzzle & Backstory
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Introduces more complex wire-based puzzles to unlock doors.
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Moving platforms become part of traversal, requiring precise timing and puzzle-solving.
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This level reveals hidden backstory elements via scattered notes, terminals, or holographic logs.
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Players must navigate different rooms, solving puzzles while uncovering hints about the alien invasion.

Level 4: Power Level
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The goal is to restore power to critical sections of the ship by solving power-routing puzzles.
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Introduces gameplay mechanics like launch pads and colour-coded doors requiring specific portal placements to progress.
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Power nodes and circuit challenges force the player to think strategically about how energy flows.
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Using the Portal Gun is essential to solve platforming-based puzzles and advance.

Stage 6: Severs Security I
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A narrow corridor guarded by moving lasers and a glass floor—some parts broken, exposing acid below.
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The player must dodge lasers and avoid stepping on weak tiles or risk falling to their death.
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There are no portal surfaces here, so timing and precision are key to making it through safely.

Stage 8: Data Extraction Room
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A high-security room where the player must collect three color keys to unlock the main gate.
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The area includes three portal surfaces, two turrets, two weighted platforms, and two pickable blocks.
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Players must place the blocks on the platforms while avoiding turret fire and using portals to access each key zone.
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Smart movement and object placement are key to surviving and unlocking the path forward.

Stage 10: Server Storage Room
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A dangerous storage zone where the player must collect three color keys using portal navigation and quick thinking.
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The area contains three portal surfaces, four enemy turrets, and lava beneath moving platforms, raising the stakes for every step.
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Some walls are destructible, hiding keys or alternate paths behind them.
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The player must use portals to outmaneuver turrets, destroy hidden barriers, and find the safest route to the next level.

Stage 12: Escape Pod
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The final combat-heavy section before escape.
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The player must use a rocket launcher to eliminate waves of alien enemies while avoiding turrets and navigating platforming challenges.
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Weighted boxes are used to activate electric burner machines—these lift and incinerate three key turrets guarding the exit.
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Once all turrets are destroyed, the final escape pod opens, bringing the mission to a close.

Level Showcase Gameplay
Development Support Contributions
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Created internal test notes and repro steps for puzzle failures, soft-locks, and traversal breaks
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Flagged design scenarios that could lead to player dead-ends or unrecoverable states
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Worked closely with programmers to adjust mechanics that caused instability or input ambiguity
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Re-tested fixes across levels to confirm stability and prevent regressions
Console Risk Areas Identified
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Portal visibility and depth perception on lower FOV
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Precision jumps with controller-only input
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Performance spikes during lava + particles + enemies
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Camera collision in tight corridors
Save Data & Progression Validation
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Validated checkpoint saves and progression recovery across deaths, reloads, and level transitions.
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Flagged scenarios that could result in progression loss or inconsistent save states during iteration.