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Image by Blake Connally

DirectX 12 (C++)
Graphics programming

About the game

About the project:

An immersive 3D ancient Greek-inspired maze scene set in a surreal cosmic environment. The level design combines traditional Greek architecture with fantasy elements, such as galaxy-themed moving ground, glowing pillars, and a custom Parthenon structure.

Trailer
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Open World Greece Scene

    Key Features and Highlights

  • Surreal Cosmic Aesthetic: A blend of ancient Greek architecture with vibrant, galaxy-themed elements.

  • Maze Puzzle: A complex maze structure with luminous stone walls, providing a challenging and visually engaging experience.

  • Custom Parthenon Structure: A futuristic reimagining of the Parthenon, glowing with cosmic energy.

  • Four Glowing Pillars: Surrounding the Parthenon, these pillars emit radiant energy and serve as focal points in the environment.

  • Moving Galaxy Ground: A shimmering, animated ground that gives off celestial vibes, creating a sense of being suspended in space.

  • Vegetation and Natural Touch: Purple-hued trees line the maze, adding depth and contrast to the dark, starry ambiance.

  • Dynamic Lighting: Pulsing lights and glowing particles add to the mystical atmosphere.

  • Landscape Design: Rolling wave-like paths lead to the maze and Parthenon, guiding the player through the surreal environment.

Greece Openworld built using DirectX 12 and C++

Contact me :
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