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Ubisoft Third-Person Stealth Action-Adventure Quest/Mission Design

Software: UE5, Adobe Photoshop & Canva

Project Duration: 4 Month (September - December)

Genre: Third-person, Action-Adventure

Role: Mission & Quest Designer

Mission Design Document

Mission Design Document

Design a linear level for a Third-Person Stealth Action-Adventure game, set in a grounded/realistic world. This game will require you to be more discreet and will need you to infiltrate a location. This level takes place midway through the game and the player will be well acquainted with the game’s features.

Mission Synopsis : Smuggler's Bay

 

Our intel unit has been tracking a smuggling cell that moves stolen hardware and black market tech out of the city through a quiet industrial dock. The ring uses a small freighter as a transfer point before the cargo heads to a larger offshore vessel, the mothership. We know a shipment with incriminating evidence and manifest logs will be loaded tonight.

 

Field agents cannot risk a direct raid. Instead, the team will infiltrate, seize evidence, and covertly attach a GPS tracker to the marked container so we can follow the cargo to the mothership and build a larger case. Success means following the trail and stopping the operation at scale. Failure means the shipment gets away or the smugglers scatter.

 

Mission Objectives:

  • IInfiltrate the compound without being detected.

  • Find and steal the smugglers’ evidence logs (paper or digital).

  • Locate the correct shipment by its container number and dock location.

  • Attach the GPS tracker to the marked container discreetly.

  • Exit the area without being caught.

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MDD (Mission Design Document) & LDD (Level Design Document)

Check full Quest/Mission Design Document below

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