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Purple [Unreal Engine 5]

About

Engine: Unreal Engine 5

Team Size: 15

Project Duration: 8 Months (Jan 2024 - Aug 2024)

Genre: ActionAdventure, Puzzle

Role: Game Designer (Combat & Quest) &

Programmer (Combat & UI) + Animations

Tools & Technologies:

  • Unreal Engine 5 (Blueprints, UI, Level Design)

  • Animation Montages (Combat animation systems)

  • Niagara VFX (Glow effects for Purple’s attack)

  • Sequencer (Cutscenes and transitions)

  • Photoshop (UI mockups, icons, textures)

  • UE5 Widget Blueprints (Menus, buttons, HUD)

  • Git (Version Control)

About the game:

Welcome to Purple, where color meets combat and puzzles! Play as Coral and Navy, merging to become unstoppable Purple. Together, escape the kingdom using your combined strength and cunning. Ready for the colourful adventure of a lifetime? Let's go!

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Project Timeline

January 1, 2024

January 18, 2024

March 12, 2024

August 20, 2024

May 1, 2024

April 16, 2024

Trailer

     Gameplay Trailer

Contributions

     My Contributions

Core Gameplay & Combat Systems

Designed and implemented 3 Playable Characters with unique combat styles:

  • Coral (Red): Ranged — throws barrels to damage enemies and trigger red switches.

  • Navy (Blue): Melee — close-range combat and blue switch interactions.

  • Purple (Merged Form): Hybrid — heavy melee damage, can take more hits, and interact with purple switches.

UI/UX Systems

  • Main Menu: Play, Credits, Quit with custom cursor icons and sound feedback.

  • Pause Menu: Accessible with P or ESC, returns via ESC or P, sound integrated.

  • Settings Tab: Added options for Graphics, Sound, and Control Configuration.

Coral Playable Character Combat

The Coral Character "RED" is a ranged character that throws barrels at enemies. Additionally, this character can open doors by throwing barrels at red switches.

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Purple Playable Character Combat

Purple is great at close combat and can perform melee attacks on enemies. You can get this character by merging Coral with Navy. Purple can take more damage, deal more damage and can interact with purple buttons to solve puzzles.

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Pause menu

Press the P or Escape button to pause the game. Use the spacebar and P button to return without a back button and with a sound effect.

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Navy Playable Character Combat

The Navy character known as "Blue" specializes in close combat and performs melee attacks on enemies. The Navy character can interact with blue interactable buttons to solve puzzles.

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Main Menu

The main menu for the game consists of a play button, credits, and a quit game option. The cursor has custom icons and produces a click sound effect whenever a button is clicked. The menu also has smooth option pop-up effect.

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Settings Tab

I have added options for graphics settings, sound settings and control settings. 

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Gameplay :)

⚔️ Gameplay Demo

🧪 Early Prototype

Reference

In case you want feedback about my work, you can contact

Adam Daniels, Lead Game Designer.

​If you have any questions, you can also contact me at my email address:

khitesh399@gmail.com

Thank you!

Contact me :
  • LinkedIn
  • 295555
  • X
  • Instagram
  • YouTube
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