
Hitesh KS

Void Reavers
Engine: Unity 6
Team Size: 8
Project Duration: May 2025 - Present (in development)
Genre: Sci-Fi, First-Person, Movement Shooter, Multiplayer PVP, Wave Based, UGC
About the game:
Void Reavers takes you from surviving relentless waves, to high-mobility PvP arenas, to a five-chapter story of chaos and unlikely bonds. Create and share your own levels, or begin your journey to City 21 on planet Husk, where a crash landing sparks a fight to protect the AutoMine from mechanical forces in a universe where man and machine both need and battle each other.




Gameplay Glimpse
My Contributions
Level Design
Multiplayer Wave Based Map
Multiplayer Versus Map
Shooting Range Map
Single Player Campaign (5 Maps)
Game Design
User Generated Content
Gameplay Design
Narrative Design
Fast Paced FPS Movements
Designed blockout-level traversal with fluid wall rides and high-speed movement to showcase kinetic, skill-based FPS play.

Wave Based Game Mode
Built wave-survival system with enemy spawns from a central ship hub, balancing pacing, escalation, and replayability.

City 21 Map | Level Design
An abandoned sci-fi city partially in ruins, set on the harsh, reddish surface of Planet Husk. The atmosphere is tense and war-torn, blending decayed futuristic structures with industrial remnants.

FPS Shooting Vs AI Bots
Implemented AI bots that track, shoot, and react, enabling engaging two-way FPS firefights and responsive combat flow.

Economy & Resource Management
Prototyped daily roulette and resource system, letting players strategize spending and plan survival choices across days.

Level Editor (UGC) | Game Design
A fully integrated tool inside Void Reavers.
No external app or mod tool required Lets players create, edit, test, and share maps and missions from within the game

WAVE BASED MAP
PITCH DOCUMENT
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Reference
In case you want feedback about my work, you can contact
Jack Bezlyk, Creative Director.
If you have any questions, you can also contact me at my email address:
Thank you!
