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City21_3.jpg

Void Reavers

About

Engine: Unity 6

Team Size: 8

Project Duration: May 2025 - Present (in development)

Genre: Sci-Fi, First-Person, Movement Shooter, Multiplayer PVP, Wave Based, UGC

About the game:

Void Reavers takes you from surviving relentless waves, to high-mobility PvP arenas, to a five-chapter story of chaos and unlikely bonds. Create and share your own levels, or begin your journey to City 21 on planet Husk, where a crash landing sparks a fight to protect the AutoMine from mechanical forces in a universe where man and machine both need and battle each other.

Trailer

     Gameplay Glimpse

Contributions

My Contributions

 

Level Design

Multiplayer Wave Based Map
Multiplayer Versus Map

Shooting Range Map

Single Player Campaign (5 Maps)

Game Design

User Generated Content

Gameplay Design

Narrative Design

Fast Paced FPS Movements

Designed blockout-level traversal with fluid wall rides and high-speed movement to showcase kinetic, skill-based FPS play.

Wallrun.gif

Wave Based Game Mode

Built wave-survival system with enemy spawns from a central ship hub, balancing pacing, escalation, and replayability.

Wave Spawn.gif

City 21 Map | Level Design

An abandoned sci-fi city partially in ruins, set on the harsh, reddish surface of Planet Husk. The atmosphere is tense and war-torn, blending decayed futuristic structures with industrial remnants. 

MAP.jpg

FPS Shooting Vs AI Bots

Implemented AI bots that track, shoot, and react, enabling engaging two-way FPS firefights and responsive combat flow.

Fighting with Bots.gif

Economy & Resource Management

Prototyped daily roulette and resource system, letting players strategize spending and plan survival choices across days.

SpinRoullete.gif

Level Editor (UGC) | Game Design

A fully integrated tool inside Void Reavers.

No external app or mod tool required Lets players create, edit, test, and share maps and missions from within the game

Capture.JPG

WAVE BASED MAP
PITCH DOCUMENT

Gameplay :)
Wave Spawn
Fighting with Bots
Wallrun
SpinRoullete
Sleep Cycle

Reference

In case you want feedback about my work, you can contact

Jack Bezlyk, Creative Director.

​If you have any questions, you can also contact me at my email address:

khitesh399@gmail.com

Thank you!

Contact me :
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